
The frame rate may be selected in the "Frames/second" textfield. The Animator will compute a total number of frames based on the last key time and frame rate, and then send out messages to create these frames one immediately after another. The selected key times are only accurate when a QuickTime movie is created.
The "Prev" button moves the clock hands to the previous stored key time.
The "Next" button moves the clock hands to the next stored key time.
The "Clear" button clears all key times from the Animator.
The "Delete" button removes the currently selected key time from the list. If the hands are not on a key time, the clock hands will move to the last key time.
The "Play/Record/Pause" button starts the Animator running. When the Animator is running this button will change to "Pause". Pressing "Pause" starts the Animator running again. If the "Save" button, described below, is active (green) the "Play" button will change to "Record", in which case the Animator will write out image files when recording.
The "Stop" button stops the Animator.
If the "Loop" button is active (green), the Animator will start again at zero after passing the last key time.
The "Save" button allows the user to save the animation as a series of image files or as a QuickTime movie. Pressing it will pop up a SnapShot window which is slightly different than the standard SnapShot window. The "Format" menu now contains "MOV", or QuickTime, as a possible format and there is no "Save" button. If the user desires to create a QuickTime movie, a series of JPEG images is created and converted to a QuickTime movie using the JpegImagesToMovie application. The JPEG images are then deleted. In order to view the QuickTime movie, Windows or Macintosh users may use the free Apple QuickTime Viewer, and Unix users may use Xanim.
The first key time must always be zero. Set the controls to the desired starting positions and click the "Set" button. The first key time is now set. Set the controls to their desired starting position for the next key time and again use the "Set" button to save this configuration. Once you've set all of the desired key times, select "Play" to start the animation.